lovelydragoon: (That my choices are all wrong)
[ CHARACTER INFORMATION ]
Name: Judith
Age: 19
Gender: Female
Canon: Tales of Vesperia
Timeline: Before final battle

Character History:
http://aselia.wikia.com/wiki/Judith

Character Personality:
Judith is a Krityan, a race of elf-like people native to the world she comes from, but it is repeatedly noted that she is a very strange example of her race. Krityan’s are known for being peaceful and bookish, and they live in isolated cities away from the rest of the world’s population. Judith, on the other hand, would rather dive face first into adventure, sees physical violence as a valid (and satisfying) solution to problems, and prefers to travel from place to place rather than being tied to any one location. Ten years prior to the game, her village was destroyed and she was orphaned in the Great War, and she briefly was taken in by another Krityan village, but she couldn’t stand that way of life. As such, she struck out on her own, living a life of wandering with only the companionship of Ba’ul, an Entelexeia who saved her life during the war. Independent and confident, she would likely tell anyone who asked that that life suited her better than anything else ever would have.

Probably the first thing anyone would notice about Judith upon meeting her is that she wears very little clothing. She has an amazing figure, and she flaunts it mercilessly. She isn’t the slightest bit bothered by people staring at her notably well-endowed chest--she encourages it, in fact! Though as much as she shows off and flirts with people, one gets the impression that it would be very difficult to actually get anywhere with her. The way she goes about it has a very “look, don’t touch” quality to it. She dresses and acts the way she does mostly to give herself an advantage. At one point in the game, she comments that she wouldn’t have minded if she and the other girls had put on a bit of a show for the guys peeping at the hot springs, because they could have had them wrapped around their little fingers.

Despite how much she flaunts herself physically, she tends to keep the rest of herself hidden. Judith has an excellent poker face. In fact, she’s a very good gambler, enough so that rumors follow her regarding a Krityan that wipes casinos out of business (though she insists these stories are highly exaggerated). But she keeps that face on nearly all the time, not just when she’s trying to win a game of cards. Her typical facade is calm, cool, and mysterious, and while not unfriendly, she also isn’t particularly talkative. She’ll answer questions people ask, but only to the extent that she thinks they need to know the answer. In most cases, she’s perfectly content with people knowing practically nothing about her. That said, if someone manages to call her out on something she was trying to keep secret, she’ll usually just admit it. She claims to be a bad liar, but in truth she just thinks it’s easier not to bother. She hesitates to trust people, or to get too attached to anyone or anything. After having her entire life destroyed once, it makes sense that she would be wary. Her chosen life is a lonely one, but she’s okay with that. If nothing else, she’s very, very used to it.

The past ten years of her life have been dedicated to destroying blastia. Since people rely on blastia for many things, her actions are seen as both shocking and confusing, but she has her reasons. Specifically, she targets objects known as Hermes blastia, which were created by her father and have a significantly more detrimental effect on the environment than most people understand. Because she is secretive by nature and she doesn’t necessarily think people will agree with her actions, she hesitates to let anyone know that she’s the one who destroys the blastia, or to explain the reasons she took on such a task. She eventually tells the others in the game’s main party about the dangers of Hermes blastia, but only when it becomes apparent that they need to know. And even then, only Rita is aware that Hermes was in fact Judith’s father.

Those who understand her reasons might see it as an altruistic act for the benefit of the world at large. That wouldn’t be incorrect, but in truth, her motivations are a bit more self-centered. For one, she takes the job as something of an obligation because her father was the one who created the blastia in question. As she puts it to Rita, she wants to clean up his mess before anyone finds out. But perhaps more importantly, it’s something to do. Her entire life was ripped apart by the war; finding and destroying the Hermes blastia gave her life a purpose. Even she admits that she had become so focused on her task that she didn’t really stop to think about any bigger picture.

It’s noted at several times in the game that meeting the others in the main party--most notably Estelle--had a significant effect on her. She originally found them because Ba’ul sensed the presence of a blastia, but when she went to find it, she discovered the source was a human. Confused, she stuck around to investigate the situation, gradually discovering that Estelle had special powers with similar effects to the blastia, but even stronger.

In the process, she got to know Estelle and the people traveling with her, and was pleasantly shocked when those people began to treat her as a friend. She grew to truly value her companions, to the point where she would choose to have faith in them to find a way to nullify the effects of Estelle’s powers even though at many points it would have been easier to simply kill her. Prior to that point, her only friend had been Ba’ul, and the other Entelexeia to a lesser extent. By traveling with that group, she gained some faith in humanity, as well as a willingness to open herself up to others.

Character Abilities you would like to expand on further:
Judith is a very good physical fighter, especially skilled in the use of a spear. Failing that, she can also punch pretty hard. Aside from that, it would be worth mentioning the nageeg. That word refers both to the strange antenna things on her head and to the ability they lend her. It can be thought of as a type of psychic power, though it isn’t very strong except in specific ways that mostly only apply within Krityan society. In the game, it’s what she uses to speak with Ba’ul and the other Entelexeia from a distance. No other effects are shown in canon, but Judith comes across as extremely perceptive and I suspect the nageeg factor into that on some level. The rest of it comes from her lifestyle; honing an ability to read people would only work to her advantage.

Character Weaknesses you would like to expand on further:
While it doesn’t look like it, Judith carries around some pretty deep mental and emotional scars. Anyone would, if they’d seen their entire hometown wiped out when they were nine. It’s unlikely she’ll say much about her past, considering there are significant pieces of it that she never even shared with the party in the game. She’s insecure about trusting people too much, or getting too close to anyone. She doesn’t want too many strong attachments, because they’re just things she could lose again. While she’s more able to make friends and has a few by the end of the game, she’ll probably try to avoid developing any very close relationships or putting herself in positions where she’ll have to rely too heavily on others. That will make finding a partner she can work with well a challenge.

[ SOUL CAMPAIGN SECTION ]

What abilities will your character retain in Soul Campaign?
-physical fighting abilities (she’s not superhumanly strong nor are her abilities exceptionally weird)

What weaknesses will your character lose or gain in Soul Campaign?
None.

The wish Death the Kid made to the BREW in 2009 was to “rescue Death City and stop the waves of Madness from overtaking the world.” By whatever means necessary. Pretend you are the BREW. Why would you choose to bring this character to Death City?
Simple: she’s strong. Not only physically, though that might be reason enough on its own, but psychologically. She lived through horrible tragedy as a child, and came through it with remarkably few mental issues. She’s confident, she’s a survivor, and she’s perfectly capable of taking care of herself, as well as anyone else she might be working with.

[ MEISTER ONLY SECTION ]

Why is your character a Meister and not a Weapon?
The most obvious reason has to do with trust. With the exception of Ba’ul, Judith is used to living alone and acting alone. She’s capable of working together with people and even trusting someone as a fighting partner, but the ability to act independently is something she absolutely needs. Even though it’s an equal partnership, the weapon generally will have to rely on the meister more. She wouldn’t be able to have the kind of faith in her meister that she would need to be an effective weapon. Beyond that, being a meister would benefit her more. She’s very capable of fighting on her own, and wielding a weapon in the usual sense of the word. She would gain more from the boost in power than she would from the shift in physical form.

What is your character’s Meister Ability? Why?
Soul Tsundere - This ability is a perfect match for her, based on what I said in her weaknesses. She hides herself from others and I could see her naturally having trouble resonating. Part of her being a Meister also has to do with her physical abilities, so the boost there would be perfectly welcome, and a nice perk of learning how to work with someone that closely.
Protective Soul - Much as she might be confused by the assertion, it’s an ability that would fit very well with her personality. She doesn’t want to rely on others, or be too obligated, but given the right circumstances, she will go out of her way to protect them. Taking damage in place of her weapon might not be her first choice of ways to do that, but she wouldn’t find it unfair either, and if it helps both of them keep fighting longer, she’ll take it.
Soul Speak - It would be similar to how she’s used to communicating with Ba’ul. Her communications with Ba’ul are a little different and probably a bit more emotionally based, but the idea of mentally speaking to someone at a distance isn’t at all foreign to her. She’d certainly find it useful if she could do that with whoever she wanted to.

[ SOUL INFORMATION ]

Describe your character’s soul with six adjectives.
confident, secretive, flirty, caring, calm, solitary.

What does your character’s soul look like? Be creative.
Light blue, with a face that almost always looks nondescriptly content, matching the way she usually presents herself to people. Because they’re such a distinct feature, and meaningful to her life, it should have nageeg coming off of it. I’m not sure if it’s possible, but I’d like it to look like like it’s partly cracked, indicating both the trauma she’s been through and that the way she presents herself is in some ways simply a facade.

[ SAMPLES ]

Provide a First Person style sample in the form of a post to the DEMISE network.
[The image shows up slightly tilted, and focused rather interestingly on Judith’s well-endowed chest. She has her clothes on, thankfully, but those still don’t leave terribly much to the imagination. The image spins dizzyingly, as if the person holding it suddenly turned the device around, then lands back on approximately the same image.]

I should have asked for more details about how this works. I can’t even tell if it’s doing anything.

[The image shifts again, finally catching part of her face, though at an odd angle. She looks more puzzled than anything else. After apparently staring at the screen for a moment, she looks away and tilts the device again, leaving the camera pointing at the ceiling this time.]

If anyone’s listening--Is it true, everything I was just told?

[If so, whoever’s listening should have been brought here like she was. But she doesn’t want to say too much until she has some idea of who’s listening, or if anyone is at all.]

It’s all a lot to take in...

[She’ll leave it at that until someone confirms she isn’t just talking to empty air.]

Provide a Third Person sample set during the last minutes on their world and/or their first few moments in the Kishin Chamber (http://soul-mods.dreamwidth.org/3401.html).
Even after Rita had gone to bed, Judith remained awake, sitting and thinking. She leaned back against a rock and stared up at the sky. The young mage’s words replayed in her head. If all goes right, all the blastia will stop working. Including hermes blastia. You won’t have anything to do. They were true words, and they brought up a good point. Despite what she had said to Rita, she didn’t have any real idea what she was planning on doing with her life after this. She had had the same goal in mind for so long that suddenly being without it was strange, to say the least.

But, perhaps even to her own surprise, she also had meant that she didn’t really care. If what they did now removed the threat of the Hermes blastia forever, then she was fine with that. It was what she had been trying to accomplish all along, wasn’t it?

At that thought, she shook her head slightly, a small, ironic smile on her face. The mysterious blastia destroyer finally running out of things to destroy. There was a time when that would have bothered her. No more blastia to worry about. What ever would she have done with herself if that day had come while she was still alone?

She closed her eyes, thinking of her companions all asleep in the nearby inn. Or maybe they were all sitting awake, just like her. She wouldn’t be surprised. Tonight was a big night. Everyone had a lot to think about, and a lot to come to terms with. What if they failed? And more importantly, what if they didn’t? The world would be a different place, either way. But even so, Judith wasn’t afraid. She trusted herself and her companions to emerge victorious. She believed that neither she nor the world at large would fall apart without any blastia. She had enough faith in people to trust that everyone would recover from the sudden change.

“I have changed, haven’t I?” she mused aloud, though softly enough that no one who might still be awake nearby would hear. She opened her eyes, and looked at the town around her. A town that was prepared for whatever the world would be after the Adephagos was gone. After all the blastia had stopped working. She was looking at the future. Somehow, that was proof enough to her that everything would turn out alright. Though that in itself seemed like a strange thought, another proof that she was different from how she used to be. Maybe humans were more resilient than she had ever given them credit for. All she knew for sure was that she thought this world and its people were worth protecting.

And for now, she still had a goal ahead of her. They needed to win. Judith would do everything in her power to make that happen. Though right now, she realized, the best way to further that goal would be to finally get to bed. With any luck, the rest of her companions would already have done the same. She stood and gave her surroundings one last look, a small, confident smile on her face as she made her way back to the inn.

[ NOTES ]
Any extra notes you may have go here.
lovelydragoon: (My mind body and soul)
[The image shows up slightly tilted, and focused rather interestingly on Judith’s well-endowed chest. She has her clothes on, thankfully, but those still don’t leave terribly much to the imagination. The image spins dizzyingly, as if the person holding it suddenly turned the device around, then lands back on approximately the same image.]

Strange. I can’t tell if it’s doing anything.

[A slight sigh can be heard.]

If someone left this here for me, it would have been nice for them to tell me how to use it.

[The image shifts again, finally catching part of her face, though at an odd angle. She looks a little frustrated, but more puzzled than anything else. After apparently staring at the screen for a moment, she looks away and tilts the device again, leaving the camera pointing at the ceiling this time.]

It doesn’t even look like it’s a blastia...
lovelydragoon: (Default)
[nick / name]: Wei
[personal LJ name]: [livejournal.com profile] wei_jiangling
[other characters currently played]: None
[e-mail]: jiang1ling2 at gmail
[AIM / messenger]: weijiangling on AIM

[series]: Tales of Vesperia
[character]: Judith
[character history / background]: Wiki page
[character abilities]: List here, Video here
[character personality]: Judith is a Krityan, a race of elf-like people native to the world she comes from, but it is repeatedly noted that she is a very strange example of her race. Krityan’s are known for being peaceful and bookish, and they live in isolated cities away from the rest of the world’s population. Judith, on the other hand, would rather dive face first into adventure, sees physical violence as a valid (and satisfying) solution to problems, and prefers to travel from place to place rather than being tied to any one location. Ten years prior to the game, her village was destroyed and she was orphaned in the Great War, and she briefly was taken in by another Krityan village, but she couldn’t stand that way of life. As such, she struck out on her own, living a life of wandering with only the companionship of Ba’ul, an Entelexeia who saved her life during the war. Independent and confident, she would likely tell anyone who asked that that life suited her better than anything else ever would have.

Probably the first thing anyone would notice about Judith upon meeting her is that she wears very little clothing. She has an amazing figure, and she flaunts it mercilessly. She isn’t the slightest bit bothered by people staring at her notably well-endowed chest--she encourages it, in fact! Though as much as she shows off and flirts with people, one gets the impression that it would be very difficult to actually get anywhere with her. The way she goes about it has a very “look, don’t touch” quality to it. She dresses and acts the way she does to give herself an advantage. At one point in the game, she comments that she wouldn’t have minded if she and the other girls had put on a bit of a show for the guys peeping at the hot springs, because they could have had them wrapped around their little fingers.

Despite how much she flaunts herself physically, she tends to keep the rest of herself hidden. Judith has an excellent poker face. In fact, she’s a very good gambler, enough so that rumors follow her regarding a Krityan that wipes casinos out of business (though she insists these stories are highly exaggerated). But she keeps that face on nearly all the time, not just when she’s trying to win a game of cards. Her typical facade is calm, cool, and mysterious, and while not unfriendly, she also isn’t particularly talkative. She’ll answer questions people ask, but only to the extent that she thinks they need to know the answer. In most cases, she’s perfectly content with people knowing practically nothing about her. That said, if someone manages to call her out on something she was trying to keep secret, she’ll usually just admit it. She claims to be a bad liar, but in truth she just thinks it’s easier not to bother. She hesitates to trust people, or to get too attached to anyone or anything. After having her entire life destroyed once, it makes sense that she would be wary. Her chosen life is a lonely one, but she’s okay with that. If nothing else, she’s very, very used to it.

The past ten years of her life have been dedicated to destroying blastia. Since people rely on blastia for many things, her actions are seen as both shocking and confusing, but she has her reasons. Specifically, she targets objects known as Hermes blastia, which were created by her father and have a significantly more detrimental effect on the environment than most people understand. Because she is secretive by nature and she doesn’t necessarily think people will agree with her actions, she hesitates to let anyone know that she’s the one who destroys the blastia, or to explain the reasons she took on such a task. She eventually tells the others in the game’s main party about the dangers of Hermes blastia, but only when it becomes apparent that they need to know. And even then, only Rita is aware that Hermes was in fact Judith’s father.

Those who understand her reasons might see it as an altruistic act for the benefit of the world at large. That wouldn’t be incorrect, but in truth, her motivations are a bit more self-centered. For one, she takes the job as something of an obligation because her father was the one who created the blastia in question. As she puts it to Rita, she wants to clean up his mess before anyone finds out. But perhaps more importantly, it’s something to do. Her entire life was ripped apart by the war; finding and destroying the Hermes blastia gave her life a purpose. Even she admits that she had become so focused on her task that she didn’t really stop to think about any bigger picture.

It’s noted at several times in the game that meeting the others in the main party--most notably Estelle--had a significant effect on her. She originally found them because Ba’ul sensed the presence of a blastia, but when she went to find it, she discovered the source was a human. Confused, she stuck around to investigate the situation, gradually discovering that Estelle had special powers with similar effects to the blastia, but even stronger.

In the process, she got to know Estelle and the people traveling with her, and was pleasantly shocked when those people began to treat her as a friend. She grew to truly value her companions, to the point where she would choose to have faith in them to find a way to nullify the effects of Estelle’s powers even though at many points it would have been easier to simply kill her. Prior to that point, her only friend had been Ba’ul, and the other Entelexeia to a lesser extent. By traveling with that group, she gained some faith in humanity, as well as a willingness to open herself up to others. At the canon point I’m taking her from, it seems that all blastia will cease to function and her mission will be over. She wonders what she’ll do with her life, afterward. But the one thing she knows is that she wants to stay with her new friends.

[point in timeline you're picking your character from]: Before the final dungeon

[journal post]:[The image shows up slightly tilted, and focused rather interestingly on Judith’s well-endowed chest. She has her clothes on, thankfully, but those still don’t leave terribly much to the imagination. The image spins dizzyingly, as if the person holding it suddenly turned the device around, then lands back on approximately the same image.]

Strange. I can’t tell if it’s doing anything.

[A slight sigh can be heard.]

If someone left this here for me, it would have been nice for them to tell me how to use it.

[The image shifts again, finally catching part of her face, though at an odd angle. She looks a little frustrated, but more puzzled than anything else. After apparently staring at the screen for a moment, she looks away and tilts the device again, leaving the camera pointing at the ceiling this time.]

It doesn’t even look like it’s a blastia...

[third person / log sample]:
Even after Rita had gone to bed, Judith remained awake, sitting and thinking. She leaned back against a rock and stared up at the sky. The young mage’s words replayed in her head. If all goes right, all the blastia will stop working. Including hermes blastia. You won’t have anything to do. They were true words, and they brought up a good point. Despite what she had said to Rita, she didn’t have any real idea what she was planning on doing with her life after this. She had had the same goal in mind for so long that suddenly being without it was strange, to say the least.

But, perhaps even to her own surprise, she also had meant that she didn’t really care. If what they did now removed the threat of the Hermes blastia forever, then she was fine with that. It was what she had been trying to accomplish all along, wasn’t it?

At that thought, she shook her head slightly, a small, ironic smile on her face. The mysterious blastia destroyer finally running out of things to destroy. There was a time when that would have bothered her. No more blastia to worry about. What ever would she have done with herself if that day had come while she was still alone?

She closed her eyes, thinking of her companions all asleep in the nearby inn. Or maybe they were all sitting awake, just like her. She wouldn’t be surprised. Tonight was a big night. Everyone had a lot to think about, and a lot to come to terms with. What if they failed? And more importantly, what if they didn’t? The world would be a different place, either way. But even so, Judith wasn’t afraid. She trusted herself and her companions to emerge victorious. She believed that neither she nor the world at large would fall apart without any blastia. She had enough faith in people to trust that everyone would recover from the sudden change.

“I have changed, haven’t I?” she mused aloud, though softly enough that no one who might still be awake nearby would hear. She opened her eyes, and looked at the town around her. A town that was prepared for whatever the world would be after the Adephagos was gone. After all the blastia had stopped working. She was looking at the future. Somehow, that was proof enough to her that everything would turn out alright. Though that in itself seemed like a strange thought, another proof that she was different from how she used to be. Maybe humans were more resilient than she had ever given them credit for. All she knew for sure was that she thought this world and its people were worth protecting.

And for now, she still had a goal ahead of her. They needed to win. Judith would do everything in her power to make that happen. Though right now, she realized, the best way to further that goal would be to finally get to bed. With any luck, the rest of her companions would already have done the same. She stood and gave her surroundings one last look, a small, confident smile on her face as she made her way back to the inn.
lovelydragoon: (But I will prove)
[character name]: Judith
[series]: Tales of Vesperia
[player journal]: [livejournal.com profile] wei_jiangling
[AIM]: weijiangling
[plurk]: weijiangling
[e-mail]: jiang1ling2 [at] gmail [dot] com
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